The name Iyuzeld Guwæ̈pï-ryont is derived from the Gnollish language, as Iyuzeld Guwæ̈pï-ryont was founded by Mesodata vyim Yuvnocu, who was culturaly Gnollish.
Climate
Iyuzeld Guwæ̈pï-ryont has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -29°C (-20°F). Iyuzeld Guwæ̈pï-ryont receives an average of 175 cm/y (68 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Guwæ̈pï-ryont covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3600 m (11811 ft) above sea level.
Overview
Iyuzeld Guwæ̈pï-ryont was founded durring the late 17th century in early winter of the year 1565, by Mesodata vyim Yuvnocu. The establishment of the new community went well, with no major obsticles durring construction.
Iyuzeld Guwæ̈pï-ryont was built using the conventions of Gnollish durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Guwæ̈pï-ryont is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Iyuzeld Guwæ̈pï-ryont is buildings are arranged within a network of spacious packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Iyuzeld Guwæ̈pï-ryont's size could have. The well-designed, yet cheep have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Iyuzeld Guwæ̈pï-ryont has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Iyuzeld Guwæ̈pï-ryont long.
Civic Infrastructure
Iyuzeld Guwæ̈pï-ryont has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Guwæ̈pï-ryont.
Iyuzeld Guwæ̈pï-ryont has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Iyuzeld Guwæ̈pï-ryont has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Iyuzeld Guwæ̈pï-ryont has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Guwæ̈pï-ryont's public wards, blessings, and other arcane systems.
Iyuzeld Guwæ̈pï-ryont has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Iyuzeld Guwæ̈pï-ryont has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Iyuzeld Guwæ̈pï-ryont's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Iyuzeld Guwæ̈pï-ryont rainbows form quite often above the Town.
The Cloud Dragon, Wyrmling near Iyuzeld Guwæ̈pï-ryont are known to be more aggressive than normal.
Iyuzeld Guwæ̈pï-ryont's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Augury energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5050 m2
Cattle and Similar Creatures: 311
Poultry: 3732
Swine: 248
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 124
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 5
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 4
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
377 of Iyuzeld Guwæ̈pï-ryont's population work within a Foundational Occupation.
25 work in Agriculture
81 work as Craftsmen
29 work as Merchants
61 work as Service Workers
36 work as General Laborers
12 work as Skilled Laborers
54 work as Civil Servants
37 work in Cottage Industries
20 work as Artists
22 work in Produce Industries
830 of Iyuzeld Guwæ̈pï-ryont's population do not work in a formal occupation, but do contribute to the local economy. 37 (3%) are noncontributers.
Points of Interest
Iyuzeld Guwæ̈pï-ryont's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Iyuzeld Guwæ̈pï-ryont suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
Iyuzeld Guwæ̈pï-ryont's residents established a new industry (20233 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
The the a gousset of Chronomancy, an a gousset imbued with notable amounts of Chronomancy energies was created near Iyuzeld Guwæ̈pï-ryont by in time immemorial, reportedly some time during the early 2nd century.